In truth, this production style is very similar to the method Miyamoto used in the very first The Legend of Zelda. Then, as we went through and actually played the game, we would make those “points” larger, smaller, or move them around, incorporating the things that we felt, while playing deeper into the game itself. The process of “creating while playing” went like this: first, we placed a countless number of “points” throughout the vast world of Breath of the Wild. In order to attain this goal, we spent most of the production time creating the game as we This has been achieved for the first time in the history of the series in its newest edition, Breath of the Wild.
In re-examining the convention that Zelda games are played on a set path, we decided to implement a groundbreaking new play style that would allow players to go wherever and do whatever they want.